You’ve just spent hours of your life with a giant blob of red ink.
You’ve spent time staring at your hands, trying to decide how to get to the exit without hitting the red button.
You spent your life thinking about the people you would have to kill and the places you would want to go.
Youve seen their faces.
You can imagine the pain they must have felt.
The game’s story takes you to the planet Darkspace where youve been sent to gather all of the world’s fodder for the dragons.
The world has been overrun by a plague and your mission is to collect the most precious of these precious ingredients before the plague consumes the world.
There are so many elements that make this game such a unique experience that its hard to pick out the good from the bad. Darkspace is a beautiful, atmospheric adventure game that takes you from an unknown planet in the cosmos to the depths of space, using a combination of handcrafted art assets and the same beautiful game engine that powers the Uncharted series.
The game takes place on a distant planet called Darksphere, where youre a space pirate who has been sent out on a quest to collect a large amount of precious ingredients for a powerful dragon.
You have to scavenge and collect food from the environment to feed your dragon, but youre also tasked with collecting the most valuable ingredients in the galaxy for a mythical creature known as fodder.
Fodder is the backbone of the game, and while youre given a huge amount of information about the world of Darkspaces bounty, you cant actually do much with it.
As you progress through the game you’ll find more and more of the creatures that populate the universe, and eventually you will reach a point where you are able to feed the dragon.
This is when things get interesting.
You get to spend your meal in a very large, open, and brightly lit environment.
This allows you to look around at everything around you, see all the creatures youre hunting and see how they react to your presence.
You get to use your new tool of choice, a fork, to interact with the world around you.
In the beginning of the adventure, youre thrown into a world filled with colorful, colorful creatures, but the game really ramps up in terms of the variety of enemies that appear.
These creatures have names, but they also have a personality.
“Fodder has a strong personality that is very distinct from most creatures in the game,” said designer and artist Dan D’Agostino.
He said that one of the main things that drew him to the creatures in Darksspace was that they were both incredibly cute.
“We wanted to be able to capture this cute aspect of these creatures in a game, but also make them feel very dangerous,” he continued.
Ive played a lot of other games with similar design, but Ive never been able to pull off the creature-to-character interaction.
This is where Darkspyres strength really shines.
The creatures react to you in different ways depending on how you interact with them.
If you grab a creature and hold it, they might just be afraid of you.
If you grab another creature, they will start to charge you.
But if you interact, they’ll be more open to your friendly interaction.
Some creatures will even go out of their way to help you.
They’ll try to steal your items.
And as you interact the creature, youll be able use the tools at your disposal to help them get closer to you.
As youre interacting with the creatures, you can even use the fork to eat them.
The animals are all different types of creatures that you can interact with, from giant creatures to tiny creatures that only have one eye.
So it feels like youre exploring a real world and interacting with real creatures.
The whole world is full of possibilities for interaction, and the creatures have so many different ways to interact that you dont know what youre going to find.
When Ive played other games like Dark Souls or Shadow of Mordor, Ive been very surprised by how much depth the game has.
It wasnt always this way, though.
With all of its colorful, interesting environments, Darkspecies worlds were always pretty barebones.
It wasnt until I played Diaries of a Dead Planet that I started to really dig into the world that Darksparks is building.
That game is a big inspiration for Darksparkers world, as it had a lot to do with what inspired the game design.
Its like an adventure game with a lot more depth and exploration than you would expect.
Once youve finished Diaries of the Dead Planet, you start to play the rest of the games in the Darkspod series.
Its all based on the same basic premise,