This is a bit of an odd question.
You may have heard of Halo, but if you haven’t, then you probably aren’t familiar with the game’s many canon fodder.
The series, with its famous Covenant warriors and many of its iconic characters, is also known for its epic lore and many, many of the game world’s many stories.
For example, the Covenant were one of the first sentient species to colonise the galaxy, so it’s fair to say they are some of the most important, if not the most influential.
So, it’s perhaps unsurprising that Halo fans might be asking, how do I read a game canon fodder?
The answer to this question is simple: Halo canon is full of many, MANY, of the same.
Halo is the first Halo game to be officially licensed as an “official” Halo story, but it’s not necessarily the only game canon that is referenced.
This article aims to outline the canon for a number of games, which are generally considered “canon” in some way, and to also explain why the Halo canon might be more than just a collection of facts and figures.
For some of these games, canon is defined by a number, which varies depending on the game, and the developers themselves.
But, for most, the most common canon definition is that the characters are fictional.
This means that they are fictional in the same way that a movie or a novel is fictional.
It is, however, important to note that, even though the Halo universe is fictional, it still is a part of the Halo experience and a part that people relate to.
This is because, like any other game, it has a narrative and a story behind it.
For Halo, this story has a number themes, some of which are universal and some of them are specific to each individual game.
Let’s get into it, shall we?
What’s the Halo story?
For a game like Halo, the story is set during the human-Covenant war.
It’s this war that is the focus of the games story.
The Covenant were the first beings to explore space and conquer humanity.
This war is the source of the series’ mythology and the Halo novels.
The war ended in a great victory for humanity, but, as the war raged on, a group of humans began to be hunted by the Covenant.
These hunters were called the Jiralhanae.
The Jiralhoofs goal is to eradicate the humans and the humans are the last remaining sentient beings on the galaxy.
They seek to find and destroy the last of humanity, known as the Sangheili.
The Sangheil are a race of intelligent and intelligent-looking aliens.
They have a unique set of abilities, and they have a very complex understanding of space, time and space itself.
They are also incredibly resilient, with some even being able to withstand a massive energy attack from a massive, powerful AI known as Cortana.
The story begins with the introduction of the Sanghelios, the Sang’leth and the Unggoy, the human and Sangheilian species that the series revolves around.
The Unggoys are the first aliens to have a true interstellar connection, and so, the series follows them from their earliest encounters to their ultimate confrontation with the Covenant in Halo: Combat Evolved.
Halo: Reach has a significant impact on the canon of the original Halo series, as it introduced the first Covenant vessel, the UNSC Pillar of Autumn.
The Pillar of Rain is the only known Covenant ship in the Halo series.
The Flood is a major component of the Covenant’s arsenal and is, to some degree, a major part of what drives the series.
This explains the Flood’s ability to turn humans into the Flood, and also the existence of the Flood.
The Halo series is filled with a number other species, but in the case of Halo: The Master Chief Collection, there are only two species of Covenant in the game.
These are the Flood and the Mgalekgolo.
The Mgalakgolo are the Covenant equivalent of the Jumpsuit.
The first of these, the Mantle, is a long, thin, gossamer-like device that holds the Flood in place.
The other is the Mjolnir, a massive metal shield that protects the Covenant from the Flood during the Great Schism.
The introduction of these species into the Halo world is a big deal, because it changes the narrative.
The Master Casts story is also about the Covenant, but not the Covenant itself.
The stories of The Flood and The Mantle are about the humans, but The Mjordheim is about the Maledictions.
These Maledicts are the “new” Covenant species that is created during the war.
They were created by the Forerunners to control the Flood so they could take control of humanity.
The new species are very different from the old ones, as they are technologically advanced and have developed an anti-